Notably on the gear island and in the cave with Atrus. Sadly, there are a couple visual issues though.įirstly, there are some strange lighting flickers at times. The various worlds look fantastic with this new re-texture, mostly. And this remake was able to showcase the same atmosphere with quite a bit of nostalgia. I used to watch my parents solve the puzzles together with the images projected onto our living room wall using my dad's data projectors from work. I was first introduced to Myst at a really young age. Maybe they books can respawn when you leave the room?Įdited out the part about original cinematics after they actually added that into the game. I understand you want players to maybe not misplace key items like that, but It's also not immersive. There's a small ledge in the main library room and it's perfect, but the book disappears after maybe 15 seconds. I want to grab a book off the shelf, sit down irl with my headset on, and prop the book up against the shelf and read for a few minutes. My only gripe so far, I wish you could set the books in the library down and have them stay in the world. I can't wait to see what else Cyan has in store for us. This game feels fantastic, and it's a proud addition to my VR library. The visuals are much better than the quest version, and I'm thankful for that. Sometimes I just naturally step into points I recognize from the original game. The points you use for teleportation (and I really thank Cyan for not making these pre-determined points) line up fairly well with where the original camera angles were. I left the movement on teleportation because that's what feels natural for the way the levels are layed out. I am using a Valve Index, and the controls feel very natural, which is good. Lots of buttons and doors, which some of the best games so far have shown us is integral. Some how, some way, Myst translates into an *excellent* VR game almost flawlessly. This game holds the name "Myst", it looks like Myst, and it has the same goal and objectives as Myst, but it is resoundingly not Myst. In the case of this iteration of Myst, I must say the answer is a resounding "No". There's a famous thought experiment, The Ship of Theseus, that asks the question: if every part of the ship has been replaced, is the restored ship the same as the original. Hell, the "celebratory" lighting upon arriving at the end of the maze is just.gone didn't realize I had completed the maze except for the fact that the mazerunner had a close-up of the wall and I couldn't reverse out anymore. This maze might as well have been built that very day. Gone is the feeling that this was something old, but functional. Gone is the roller coaster with near-misses to shifted topology that replaced it in realMyst. The maze itself has been cleaned up: gone is the feeling questionable stability from the original. But as a vehicle, the Mazerunner did not need to be neutered in this fashion. I can understand why the Library Tower elevator and the Fireplace no longer rotate in the name of VR orientation and motion-sickness. The Stoneship Age book no longer morphing from the table.Īnd this is the most disappointing implementation of the Mazerunner. The Selenetic Age book viewer being replaced with a simple trap door. I'm talking about seemingly minor things that gave the world some unique personality. I'm not talking about the missing Rime age that always seemed to be a tacky add-on that added nothing to the game. I'm not talking about the CGI replacement for Full Motion Video that never bothered me. I will always recommend this game.īut I don't know what to say about this version of the game other than that some aspects of this game's personality have been lost in the name of modernization. Myst represents the standard by which I hold all other environment-based puzzle games. Some context for this review: This is the seventh unique version of this game that I have owned, including the re-packaged original version for compatibility with Windows 95, and the 25th anniversary ScummVM versions.
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